Torpedo Spread (usualy used as a trigger ability for competitive engines and inspirational leader, choose the highest version possible when utilizing a torpedo for a Polaron or Plasma Build) Tactical Team (I, defensive cooldown with small damage boost, could help a …
Note: Only one Terran Task Force energy weapon will count toward a set Disruptors deliver a consistent beam attack designed to burn down enemy shields more efficiently than kinectic weapons (mines and torpedos). All disruptors have a 2.5% chance of reducing resistence to damage by 10 for 15 seconds. Without buffs, disruptor damage to shields is about 1/10th of its rated damage to hulls. Kinetic Torpedo builds focus on torpedo weapon damage and can be a single torpedo type (Photon/Quantum/Plasma, etc.) or mixed.
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Photon Torpedoes are much a much more self-contained weapon than phasers or disruptors. While the ship expends energy initially to fire the torpedo, the warp-sustainer propulsion engine and payload is contained within the torpedo itself, meaning that firing a torpedo would have a relatively low energy "cost" for the firing ship. The Nausicaan Energy Torpedo is boosted by Projectile Weapon Training like other torpedo launchers, but since it deals Disruptor Damage instead of Kinetic, it benefits from consoles that boost Disruptor Damage (such as Disruptor Induction Coils) and All Energy Damage, including Directed Energy Weapon Damage (such as Destabilized Tachyon Emitters). The Disrupting Photon Torpedo Launcher is a reward for the Romulan mission mission “Mind Game”. It replaced the original Bio-Molecular Warhead Launcher as of Season 9. The Preserver Resonant Technologies Set is a set of space items that are available from the “Blood of Ancients” mission.
Recommended Weapon Sets From Missions (Disruptor) As you can now play through any mission at any level when levelling up your character, you can selectively choose which missions to do to make the best use of your time playing the game.
Come have a look at most of the Disruptor visuals available on Star Trek online for console!Let me know your favourite ones!Catch the minisode to this video View statistics, top players and guides for Disruptor on Dotabuff (Grey Fox Industries) lost their Mobile Large Warp Disruptor II in 93PI-4 (Pure Blind). Final Blow by Prolapse (Republic Military School) flying in a Nemesis. Total Value: 38,647,777.78 ISK Etymology. The word torpedo comes from the name of a genus of electric rays in the order Torpediniformes, which in turn comes from the Latin torpere ("to be stiff or numb").
an omni is there for mixed armaments synergies from miracle worker. if you’re not flying a mw ship, use another turret if you have one. point defense bombardement warhead is a choice, but usualy you dont have enough room with a scimitar, since you wanna use the 3 piece set (tac console, eng console and timeline stabilizer from krenim sci ship would be the best choice), so you usualy have
These builds generally will use Concentrate Firepower and Torpedo Spread so torps that behave well and gain extra benefits under both modes are desirable. The problem with rhe cc set is that there is no beam weapon option to get the disruptor damage bonus, so I find it a pain to fit into some builds if you dont want a turret or torpedo. Honestly with the right mods that combo is just fantastic, but insanely expensive. For debuffing your targets by lowering the target (s) hull resistance, the following torpedoes can be used: Delphic (Lobi), Resonant Transphasic (mission reward), Disrupting Photon (Romulan only mission reward), Corrosive Plasma (Lobi), Naussican Energy (mission reward). the more advanced disruptors you’re going to use the better they will be. for the special weapons you wanna use, the terran task force array is the most important one, on top the discovery rep dbb + discovery rep torp usualy.
Torpedo weapons are commonly found in the arsenals of many starships. Torpedoes are used in space combat to complement, or as an alternative to, directed energy weapons such as phasers and/or disruptors. Most torpedoes are significantly more destructive and less precise than directed energy so are only used when one desires Disruptor Damage Taken Deal 10,000,000 Torpedo Damage with your Ship Punching Bag Star Trek Online Wiki is a FANDOM Games Community. The rear of the ship comprises the engineering compartments and a small cargo bay.12 A pair of wings carry small disruptor cannon at their tips,1 while an emergency torpedo tube provides a backup to the main armament.1 The wings allow the B'Rel to operate in an atmosphere and landing gear is fitted,12 the first Warp capable craft known to have 1 x Mark 4 disruptor cannon: 500.00--Negh'var Class: 2 x Mark 18 pulse disruptor cannon 18 x Mark 12 disruptor cannon5: 205,000.00: 8 x Triple Fire photon torpedo tube: 2200: Raptor Class: 2 x Mark 5 disruptor cannon: 200.00: 1 x Original photon torpedo tube: 40: Regency Class: 2 x Very large disruptor cannonMany smaller disruptor cannon---Vor May 19, 2015 · -Adjusted Small Rapid Photon Torpedo damage and refire rate-Sloped 'Phaser' Bank model is now DX11 compatible-Photon Torpedo Launcher model is now DX11 compatible-Notes--Disruptor and Plasma Beam Banks will be fixed in a few minutes of posting thisor a few hoursor maybe a few daysIt'll get done. Photon Torpedoes are much a much more self-contained weapon than phasers or disruptors.
All disruptors have a 2.5% chance of reducing resistence to damage by 10 for 15 seconds. Without buffs, disruptor damage to shields is about 1/10th of its rated damage to hulls. Kinetic Torpedo builds focus on torpedo weapon damage and can be a single torpedo type (Photon/Quantum/Plasma, etc.) or mixed. These builds generally will use Concentrate Firepower and Torpedo Spread so torps that behave well and gain extra benefits under both modes are desirable. The console gives extra disruptor damage which is nice. Anything that boosts disruptor damage that isn't a tac console is fine in my book.
Anything that boosts disruptor damage that isn't a tac console is fine in my book. The torpedo is pretty nice. The high-yield version shoot a destructible torpedo that does pretty good damage. The problem with rhe cc set is that there is no beam weapon option to get the disruptor damage bonus, so I find it a pain to fit into some builds if you dont want a turret or torpedo. Honestly with the right mods that combo is just fantastic, but insanely expensive.
Ziel der Sondereinheit ist es, mittels Technologie die ursprünglich vom Haus Pegh, dem Geheimdienst der Klingonen, entwickelt wurde, den Eroberungsbemühungen des See full list on memory-alpha.fandom.com DISRUPTOR (STAR TREK) [Dean Gundberg] (Starship Combat News) Treat Disruptors as Pulse Torpedoes except they they automatically inflict 2 Damage Points (one to armour, one to hull) if they hit. A Disruptor covering 2 arcs of fire requires 2 MASS, while one covering 3 arcs requires 3 MASS. Oct 06, 2018 · The Elachi, the 'Silent Enemy' first seen in Star Trek: Enterprise but never named until Star Trek Online did so. This is the Ornash Battlecruiser, the lobi ship for the Elachi, equipped with my Nov 10, 2016 · Nausicaan Disruptor energy lends itself to increased potential when compressed, and releases suddenly.
Welcome! We're a subreddit that discusses builds and mechanics for Star Trek Online ground and space content. Reading the entire sidebar is required before posting. Effort is paramount here in communicating your builds and ideas. A torpedo was a self-propelled, self-guided weapon. Torpedoes of some type were part of the standard weaponry of most Starfleet vessels in the 22nd to 24th centuries. Torpedoes were primarily used in space combat as an alternative to directed energy weapons such as disruptors and phasers.coinbase xrp obchodovanie
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Resonant Transphasic Torpedo Launcher Mk XII; Resonant Disruptor Beam Array Mk XII; Resonant Disruptor Dual Heavy Cannons Mk XII; Console - Tactical - Harmonic Resonance Relay Mk XIIAntiproton Beam Array Mk XII [CrtH]x2 [Dmg] Antiproton Dual Heavy Cannons Mk XII [Acc]x2 [CrtH]
[Console - Tactical - Harmonic Resonance Relay Mk XII][Resonant Transphasic Torpedo Launcher Mk XII]Either (but not both) of the following resonant disruptor energy weapons will count toward a set bonus: [Resonant Disruptor Beam Array Mk XII] [Resonant Disruptor Dual Recommended Weapon Sets From Missions (Disruptor) As you can now play through any mission at any level when levelling up your character, you can selectively choose which missions to do to make the best use of your time playing the game. Jan 14, 2021 · The Saboteur's Disruptor Dual Cannons are powered by Krieger Wave based technology.